Checkpoint and Brunel University have released findings on a research project to evaluate the effectiveness of game-based lesson content in enhancing children’s engagement with education. The study focused on Checkpoint Learning Materials, which utilise video game culture to support the National Curriculum in key stage 2 (years 3-6). The research aimed to validate Checkpoint’s pedagogy, develop its learning materials, and target publishers and education providers.
The findings of the study revealed that both teachers and children had positive experiences with Checkpoint Learning. Teachers praised the engagement of students, particularly those who struggle to follow traditional lessons, and the connection to game culture that facilitated inclusivity for marginalised groups. The children reported enjoying the lessons and found them engaging, with over 90% stating that the focus on video game content helped them learn better.
The research recommends collaboration between teachers and researchers to design instructional strategies that leverage gaming culture for deeper learning in key stage 2 science lessons. Additionally, it suggests further research to explore the benefits of gaming culture in fostering inclusivity and the long-term effects of incorporating game-based elements into primary education.
To learn more about the research’s findings, please download the full report here.